| Level
| KXP
| Spells
| TH
|
| 1 | 0 | (none) | +0 |
| 2 | 4 | (none) | +1 |
| 3 | 8 | (none) | +2 |
| 4 | 16 | (none) | +3 |
| 5 | 32 | (none) | +4 |
| 6 | 64 | (none) | +5 |
| 7 | 128 | (none) | +6 |
| 8 | 256 | (none) | +7 |
| 9 | 500 | (none) | +8 |
| 10 | 1000 | (none) | +9 |
| 11 | 1500 | (none) | +10 |
| 12 | 2000 | (none) | +11 |
| 13 | 2500 | (none) | +12 |
| 14 | 3000 | (none) | +13 |
| 15 | 3500 | (none) | +14 |
| 16 | 4000 | (none) | +15 |
| 17 | 4500 | (none) | +16 |
| 18 | 5000 | (none) | +17 |
| 19 | 5500 | (none) | +18 |
| 20 | 6000 | (none) | +19 |
| 21 | 6500 | (none) | +20 |
| 22 | 7000 | (none) | +21 |
| 23 | 7500 | (none) | +22 |
| 24 | 8000 | (none) | +23 |
| 25 | 8500 | (none) | +24 |
| 26 | 9000 | (none) | +25 |
| 27 | 9500 | (none) | +26 |
| 28 | 10000 | (none) | +27 |
| 29 | 10500 | (none) | +28 |
| 30 | 11000 | (none) | +29 |
| 31 | 11500 | (none) | +30 |
| 32 | 12000 | (none) | +31 |
| 33 | 12500 | (none) | +32 |
| 34 | 13000 | (none) | +33 |
| 35 | 13500 | (none) | +34 |
| 36 | 14000 | (none) | +35 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +6 | +2 | +6 | +0 | +0 | +0 | +0
| +10 | +50 | +0 | ÷1
|
| Requisites: | Str 30, Dex 20, Con 30, 2 Class slots, 1 Race slot |
| Alignment: | Any G |
| HD/level: | 2d20 |
| Weapon Prof.: | 10+level |
| To Hit Table: | War |
| Save Table: | War |
| Reference: | WCW |
| Groups: | Archetype, Warrior |
| Complexity: | CF=4 |
| Super Bar Str, Bar Dex, Super Bar Con. |
| Level 1: New Professional Wrestling style: Smash Mouth (3/1,d+12,+6,F,2 from Lock, Strike, Kick, Push, Throw, and Vital); +2 Professional Wrestling maneuver per level. See [P14]. |
| Level 1: Free Quadruple Specialization in one of these weapons; Championship Belt (Size M, 2d3/2d1); Folding Chair (Size M, 1d6/1d4); These weapons are free for you (no gp cost). |
| Level 2: Regeneration Super Bar Con bonus hp/s. |
| Level 3: 1F: Summon a "Security Team" of 1d10 DL LVL/2 Henchmen (Choose type based on DL, +1 slot too). |
| Level 4: Gain access to Second Tier Professional Wrestling maneuver Spear (F,Strike,1att / 1V,Target takes 6d6 bludgening dmg, stunned 1d6 s (PPD save), target prone). |
| Level 5: Gain access to Second Tier Professional Wrestling maneuver Jackhammer (Vertical suplex powerslam pin) (F/S,Push, 2 att / 1V, Target takes 10d6+2*Str bonus falling damage, target stunned 3 s (PPD save), target prone). |
| Level 6: Gain access to Second Tier Professional Wrestling maneuver Da Man! (F/S, M/P Tr. -2,1Z, No Sale everything for 1 s). |
| Level 7: Whenever you defeat (kill/subdue) a creature, get +1TH/dmg/AC/saves for the rest of the day or until you are defeated (killed/subdued). |
| Level 8: Santa’s Slay: +1 DL IV Mount. |
| Level 9: The Longest Yard: +LVL ft. reach. |
| Level 10:Universal Soldier the Return: Ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL wpn |
| Level 12:The Devastation Continues: -1Str, -1Dex, -2Con, +2Wis, +1Chr, +8 nonwpn prof. |
| Level 15:Out of Retirement: N weeks of F actions, 2/yr: +N Str, +N Con, for N rounds (Max=LVL). |
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