Goldberg


Level KXP Spells
TH
10(none)+0
24(none)+1
38(none)+2
416(none)+3
532(none)+4
664(none)+5
7128(none)+6
8256(none)+7
9500(none)+8
101000(none)+9
111500(none)+10
122000(none)+11
132500(none)+12
143000(none)+13
153500(none)+14
164000(none)+15
174500(none)+16
185000(none)+17
195500(none)+18
206000(none)+19
216500(none)+20
227000(none)+21
237500(none)+22
248000(none)+23
258500(none)+24
269000(none)+25
279500(none)+26
2810000(none)+27
2910500(none)+28
3011000(none)+29
3111500(none)+30
3212000(none)+31
3312500(none)+32
3413000(none)+33
3513500(none)+34
3614000(none)+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+6+2+6+0+0+0+0 +10+50+0÷1
Requisites:Str 30, Dex 20, Con 30, 2 Class slots, 1 Race slot
Alignment:Any G
HD/level:2d20
Weapon Prof.:10+level
To Hit Table:War
Save Table:War
Reference:WCW
Groups:Archetype, Warrior
Complexity:CF=4
Super Bar Str, Bar Dex, Super Bar Con.
Level 1: New Professional Wrestling style: Smash Mouth (3/1,d+12,+6,F,2 from Lock, Strike, Kick, Push, Throw, and Vital); +2 Professional Wrestling maneuver per level. See [P14].
Level 1: Free Quadruple Specialization in one of these weapons; Championship Belt (Size M, 2d3/2d1); Folding Chair (Size M, 1d6/1d4); These weapons are free for you (no gp cost).
Level 2: Regeneration Super Bar Con bonus hp/s.
Level 3: 1F: Summon a "Security Team" of 1d10 DL LVL/2 Henchmen (Choose type based on DL, +1 slot too).
Level 4: Gain access to Second Tier Professional Wrestling maneuver Spear (F,Strike,1att / 1V,Target takes 6d6 bludgening dmg, stunned 1d6 s (PPD save), target prone).
Level 5: Gain access to Second Tier Professional Wrestling maneuver Jackhammer (Vertical suplex powerslam pin) (F/S,Push, 2 att / 1V, Target takes 10d6+2*Str bonus falling damage, target stunned 3 s (PPD save), target prone).
Level 6: Gain access to Second Tier Professional Wrestling maneuver Da Man! (F/S, M/P Tr. -2,1Z, No Sale everything for 1 s).
Level 7: Whenever you defeat (kill/subdue) a creature, get +1TH/dmg/AC/saves for the rest of the day or until you are defeated (killed/subdued).
Level 8: Santa’s Slay: +1 DL IV Mount.
Level 9: The Longest Yard: +LVL ft. reach.
Level 10:Universal Soldier the Return: Ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL wpn
Level 12:The Devastation Continues: -1Str, -1Dex, -2Con, +2Wis, +1Chr, +8 nonwpn prof.
Level 15:Out of Retirement: N weeks of F actions, 2/yr: +N Str, +N Con, for N rounds (Max=LVL).